Assassin

Assassins are one of the four currently available advanced classes for the hunter archetype.

The Assassin
 Assassins specialize in fast, nimble movements and trickery to deceive their opponents.

They use a bow and a dagger, even tough most of their skills are melee, and therefore dagger based, they have supporting skills for their offhand bow, making them adept to fighting both in close and long range.

Being a sort of jack of all trades comes with a cost, being they don't excell at anything, thus giving the impression to new assassins that they might be rather weak in comparison to other classes.

However later on this becomes a big advantage as the player gets familiarized with his character, being they can adapt to almost any situation.

Assassin Overview.
As a class with excellent mobility and supporting ranged skills, most starting assassins might feel comfortable adoping a hit-and-run style, which is indeed, very effective against most opponents.

An Assassin will absolutely need to master long running combos later on if he wishes to kill tough oppoents, the skills individually doing regular damage but being able to be chained in a vast variety of forms.

As assassin players get more used to their character, they might start playing more aggresively and pushing their opponents to make mistakes, punishing them for doing so.

Assassins also have a variety of counters which come handy in case he is handling an aggresive opponent.

Assassin's main points.
Assassins have four main points one must learn in order to be effective, and they are the following. These four points will be expanded upon later in this guide, but here's a quick overview of them.
 * 1) Comboing
 * 2) Countering
 * 3) Footwork
 * 4) Ranged play / Baiting

Comboing :
This is what you should focus on learning first, long running combos are the staple of the assassin and are needed to be able to kill tough opponents; being the skills assassins have deal regular damage individually but can be chained in a vast variety of ways this makes them able to adapt their combos.

Most long running combos are built upon "loops" of certain skills which are repeated with some or no variations, this makes the player able to pick up his combo from any skill that is in or out of the loop and continue from that point on.

Published because wikia won't save drafts automatically and my PC turned off, will go off of edits from now on.